Level design is absolutely brilliant, extremely complex and intimidating especially in Rogue Spear and Raven Shield. They have different stats, class specializations. You play as any of these operatives and can switch between them at any time. In the first three Rainbow Six games, you have a roster of operatives that you manage, assigning them to any of your 3-4 teams on each mission.
And its multiplayer, especially the PvP, is actually pretty good with well designed levels.īut it’s a rather generic “Hero saves the world” shooter, a casual-tactical shooter so to speak, whereas the first three Rainbow Six games are the ultimate hardcore realistic CQB tactical shooters.
We don’t consider Rainbow Six: Vegas (2006) to be a terrible game on its own merit: it certainly has some effort put into it, albeit far less than the first three Rainbow Six games. Tom Clancy’s Rainbow Six: Vegas and Rainbow Six: Siege